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Category: RUDP

RUDP is a protocol that ensures transfer reliability with UDP. A sliding window protocol (Go back N) is used to realize reliability. Using RUDP, applications can send and receive data packets without worrying about lost packets. Done in 2010.

Code

The code looks as follows.

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Multiple Sessions

A linked list of all RUDP sockets is maintained. When rudp_socket() is called, an RUDP socket is created and added to the linked list. An RUDP socket keeps a record of the pees/sessions it talks with. When RUDP receives a packet from an unknown socket address, or when RUDP receives a send packet request to an unknown socket address, a new session is created. And for each session, a linked list of all buffered packets is kept.

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Session Establishment and Tearing Down

When rudp_sendto() is called, the protocol first check if there exists a session between the sender and receiver. If not, the protocol will try to setup a session by sending RUDP_SYN messages. And the packet the application wants to send will be buffered in the created session. After an RUDP_ACK message is received, the server side socket start sending out packets. Go back N protocol is used to control the sending process. After the protocol receives a rudp_close() signal, it will first check whether there are still active sessions and packets in the sending buffer. If not, the protocol will send out RUDP_FIN messages and after receiving RUDP_ACKs, the session is torn down.

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RUDP Overview

RUDP is a protocol that ensures transfer reliability with UDP. A sliding window protocol (Go back N) is used to realize reliability. Using RUDP, applications can send and receive data packets without worrying about lost packets.

The lines in red signifies state change for RUDP clients (receiver side); while the black lines signifies state change for RUDP servers (sender side).

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